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Old Nov 07, 2005, 07:43 PM // 19:43   #61
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Quote:
Originally Posted by Josh

Go on Create a New Character and you'll see it says "CHOOSE A PROFESSION"...

labeling my Ford a Mercedes doesn't make it a Mercedes.....
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Old Nov 07, 2005, 07:47 PM // 19:47   #62
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ZOMG ! I can't wait to see the Druid, the Rogue and the Some-Gay-Proffesion-They-Came-Up-With in action !
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Old Nov 07, 2005, 07:48 PM // 19:48   #63
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The game has us divided enough as it is (America vs. Europe vs. Korea), we definitely do NOT need new races to divide us up further.

Just about every single MMORPG out there has multiple races. Do you see Guild Wars mimicking other MMO's? No. So there's no reason why they should add more races. Yes, it'd be purely for aesthetic reasons, which is why it should NOT be anywhere near a priority. The shape of your ears in 0 way affects the game, so I would much rather see:

→ brand new (and unique) professions
→new/updated skills for current professions
→new lands/maps/zones
→a continuation of the story
→Story-focused NPC's (Cynn, Aidan, Devona, Mhenlo, etc)
→new types of quests
→new PvP maps
→new PvP types (inter-guild practice, GvG scrimmage)

If you think adding new races is really any more important to the game than the above, go play WoW, or L2, or SWG, or any of the other 50 million MMO's who boast the feature "zomg, multipul racus!!!11"

Quote:
Originally Posted by User Name
labeling my Ford a Mercedes doesn't make it a Mercedes.....
Are you honestly saying that Mesmer, Monk, Ranger, Necromancer, Warrior, and Elementalist are all different races? Or are you saying that they aren't professions, but rather 'classes'? PROFESSION = CLASS. THEY'RE THE SAME DAMN THING.

syn·o·nym Audio pronunciation of "synonym" ( P ) Pronunciation Key (sn-nm)
n.

1. A word having the same or nearly the same meaning as another word or other words in a language.

Last edited by calamitykell; Nov 07, 2005 at 07:50 PM // 19:50..
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Old Nov 07, 2005, 08:00 PM // 20:00   #64
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Quote:
Originally Posted by User Name
labeling my Ford a Mercedes doesn't make it a Mercedes.....
All of the playable characters in the game are humans. They differ in specialities, or as ANet calls it, professions. These are NOT the professions as we know them from WoW.

I don't even understand why people argue about this. Would it make your life easier if they were called classes or something else? I don't think so. So stop this pointless argument about what it should be called and how wrong it is to call it a profession.

Last edited by wolver1ne; Nov 07, 2005 at 08:04 PM // 20:04..
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Old Nov 07, 2005, 08:06 PM // 20:06   #65
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Quote:
Originally Posted by wolver1ne
All of the playable character in the game are humans. They differ in specialities, or as ANet calls it, professions. These are NOT professions as we know them from WoW.

I don't even understand why people argue about this. Would it make your life easier if they were called classes or something else? I don't think so. So stop this pointless argument about what it should be called and how wrong it is to call it a profession.

I am quite simply asking how arenanet will be ADDING more "professions" when it's quite clear that what we have are CLASSES and not "professions" at all. I don't see a need to add playable "races" to the game as it would do nothing but bump the cosmetic aesthetics for the PvE crowd. However...adding "professions" would require an entire new leveling system(as we would now need the ability to level our chosen profession) as well as a system for trade/economical communication between the said "professions"...however if they are merely adding new "Classes" nothing needs to be changed as we've been working off a Class system the entire time.
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Old Nov 07, 2005, 08:11 PM // 20:11   #66
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Quote:
Originally Posted by User Name
I am quite simply asking how arenanet will be ADDING more "professions" when it's quite clear that what we have are CLASSES and not "professions" at all. I don't see a need to add playable "races" to the game as it would do nothing but bump the cosmetic aesthetics for the PvE crowd. However...adding "professions" would require an entire new leveling system(as we would now need the ability to level our chosen profession) as well as a system for trade/economical communication between the said "professions"...however if they are merely adding new "Classes" nothing needs to be changed as we've been working off a Class system the entire time.
You're as dense as a rock, and your IQ matches.

The label 'profession' and the label 'class' mean. The. Same. F*cking. Thing.
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Old Nov 07, 2005, 08:13 PM // 20:13   #67
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Quote:
Originally Posted by calamitykell
You're as dense as a rock, and your IQ matches.

The label 'profession' and the label 'class' mean. The. Same. F*cking. Thing.

a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
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Old Nov 07, 2005, 08:20 PM // 20:20   #68
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4 new classes? Wow, they better be good at creating them. We already have sooooooo many skills and quite a few skills are rarely used.

Besides Druid class, I really don't know what other classes can be created "uniquely".

I am hoping for at least one more fighter-class. Sounds like Fist fighting and dual wielding are good additions.
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Old Nov 07, 2005, 08:20 PM // 20:20   #69
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Quote:
Originally Posted by User Name
a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
You said it above, A profession is a chosen trade. When you create your toon at the beginning of the game you choose you PROFESSION. Read the screen.

Holy crap, why are we arguing with this numbskull. We know what it means and when it comes out he will think"Oops I am a dumbass they were right"
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Old Nov 07, 2005, 08:33 PM // 20:33   #70
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profession in real life = a job. E.g. a baker.

however, there is no such thing in gw. you can't go out and choose to be a fisherman. Instead you choose to be a mesmer. you choose the JOB of shutting down casters. If you choose to be a monk, you choose the JOB of healing people. Heck even all the quests call them professions (Armin Saberlin or whatever his name is in pre-sear: You must choose a secondary profession).

Classes is merely the Dungeons and Dragons way of labelling your job. This isn't dungeons and dragons so they dont have to use classes. they can use professions. They did make the game after all. If I made a game and insisted that your type of character be referred to the "Zeeborgnif" that you chose, you would have to like it and lump it So when the makers of the game tell you its a profession, deal with it

btw just in case that sounded harsh, its not meant to be.

[quote = User name]
a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
[/quote]

profession = Warrior (all the same, all good at butchering charr meat)
class = Warrior (i.e has 13 in charr slicing)

sorry i couldn't resist

Last edited by Pevil Lihatuh; Nov 07, 2005 at 08:37 PM // 20:37..
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Old Nov 07, 2005, 08:46 PM // 20:46   #71
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Quote:
I am quite simply asking how arenanet will be ADDING more "professions" when it's quite clear that what we have are CLASSES and not "professions" at all.
You are playing a game of semantics. ANet has decided to call it 'profession' - live with it. And to be honest there are no rules in the English language telling them otherwise. It is only you, with your preconception what constitutes a 'profession', that is having a hard time dealing with the non existent difference.
Trying to differentiate in the context of GW is is quite pointless.
It's a game not a Senate bill on tax reform.

Last edited by crimsonfilms; Nov 07, 2005 at 08:52 PM // 20:52..
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Old Nov 07, 2005, 08:48 PM // 20:48   #72
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Quote:
Originally Posted by calamitykell
You're as dense as a rock, and your IQ matches.

The label 'profession' and the label 'class' mean. The. Same. F*cking. Thing.
Class and Profession are not synonyms to each other. No dictionary says so. They could however have the same shallow meaning in MMORPGs, which they have and hence why people refer to GW professions as classes very often, but as words with true meanings they are not the same and again neither they are synonyms.
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Old Nov 07, 2005, 08:55 PM // 20:55   #73
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Quote:
Originally Posted by Talin Verderben
You said it above, A profession is a chosen trade. When you create your toon at the beginning of the game you choose you PROFESSION. Read the screen.

Holy crap, why are we arguing with this numbskull. We know what it means and when it comes out he will think"Oops I am a dumbass they were right"

that's the point my friend...you don't choose a profession at all. In fact you choose a class(a set or goup sharing similar attribute lines). Warrior is not a profession...mesmer is not a profession...monk is not a profession... They are classes.
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Old Nov 07, 2005, 09:04 PM // 21:04   #74
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Quote:
Warrior is not a profession...mesmer is not a profession...monk is not a profession... They are classes.
Who said?
They can be and in this context they are.
You have tasks, duties, reqard, payment, union if you like, uniform, etc, etc.
So yes you are wrong.
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Old Nov 07, 2005, 09:37 PM // 21:37   #75
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Quote:
Originally Posted by One and Two
Oh and for all you that are up tight about the "no level increase" thing...
Yeah I know this is against their original word, and I DONT support this 100%. This is anet, not me. Just realize that.

Now look at that...she doesn't know if they'll increase the level!

Not only that, but she never mentions a new playable race. Just emotes, professions, skills, areas.

Yeah they mentioned new races, but did they ever say playable?
Gaile doesn't know much about anything at any given point in time that can be shared en mass. I truly don't feel like searching for a specific quote from the frog, Alex, or Izzy on the subject. The level cap will not be increased; why waste months rebalancing an entire game? (That's assuming higher level also means higher attributes and what not. Keeping current attributes static and only increasing level only creates pissy PvP people. I really don't want to have to deal with that elsewhere.)

Taken in the sense a profession is a race, then there's a new type of character to be added. No matter which way you plan to look at it, race as in dwarves or race as in a specific profession, both will be added in the expansion.
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Old Nov 07, 2005, 09:39 PM // 21:39   #76
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Have you ever played Final Fantasy 5?
You'd notice that it's called a, "Job system", and that each "Job" is also a character class.

Anyway;

Quote:
Originally Posted by Dictionary definition
Profession
1. An occupation or career: “One of the highest compliments a child can pay a parent is to choose his or her profession” (Joan Nathan).
2. An occupation, such as law, medicine, or engineering, that requires considerable training and specialized study.
3. The body of qualified persons in an occupation or field: members of the teaching profession.
Quote:
Originally Posted by Dictionary definition
Class
A set, collection, group, or configuration containing members regarded as having certain attributes or traits in common; a kind or category.
A profession is something you choose, study and practice to be.
A mesmer starts out as a mesmer only in name. They go and learn the skills from more highly skilled individuals to acquire them. When you're buying them, you're learning them from another individual. (Paying them to teach you)
The same applies to other professions.

Literal definitions aside, remember that English is a conventional language, and what words mean is what we make them mean. The most extreme example of this I could think of is Humpty Dumpty in Through the Looking Glass, but more practical examples include words like, "Bushisms", "Misinformation", and more dated, "Cellular Phone".
Not only do we make new words, we adapt existing words to have additional definitions, connotations, or even remove definitions out of common use. (Such as 'gay' meaning 'happy'.)

If you still don't get it, you'll just have to take our word for it. In this instance, "Class" as you're defining it is the same as, "Profession", if for no other reason than because we say so, the same way we say being crushed by a hammer isn't permanently lethal, and that magic can resurrect people given 8 seconds.

Edit: Almost forgot!

Quote:
Originally Posted by Dictionary Definition
Occupation
1. An activity that serves as one's regular source of livelihood; a vocation.
2. An activity engaged in especially as a means of passing time; an avocation.
Quote:
Originally Posted by Dictionary Definition
Avocation
1. An activity taken up in addition to one's regular work or profession, usually for enjoyment; a hobby.
2. One's regular work or profession.
3. Archaic. A distraction or diversion.
Just so we don't get caught up on the definition of occupation as well.
A profession can be a non-paying job/hobby, and it can be one that you make your livelihood with.

Last edited by Mercury Angel; Nov 07, 2005 at 09:47 PM // 21:47..
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Old Nov 07, 2005, 09:45 PM // 21:45   #77
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I'm guessing that the two new PROFESSIONS will be a barbarian style fighter similar to the dual wielding berserker barb from D2 with poorer armor that the current warrior (in other words, higher damage output but weaker defensively), as well as a simple rogue/scout class that deals with short swords, does critical hits from behind, wields poisoned weapons, can detect/lay/disarm traps, and open chests without a key.

As far as the PROFESSION of "Druid" - isn't that already fairly well covered by the ranger PROFESSION? Communes with nature, etc? I know they're similar in nature (pun intended, heh heh heh) but not in scope, but I don't honestly see a benefit to having a druid class unless those swords of plant slaying might be a percursor.

Last edited by Mimi Miyagi; Nov 07, 2005 at 09:49 PM // 21:49..
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Old Nov 07, 2005, 09:45 PM // 21:45   #78
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I'm laughing so hard reading this 3rd page right now.

Its a game. A made up story. Have you read a science fiction book or a fantasy book before? How about that some books look at elves as little fellows that float around in the air, and others make them to be tall and noble.

A creator of a game can call it what they want. It just so happens the GW developers have chosen the word profession. You can't argue that its not called a profession, because it is in this universe. Real life does not apply in fantasy. It is called profession.
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Old Nov 07, 2005, 09:48 PM // 21:48   #79
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Quote:
Originally Posted by Mercury Angel
Have you ever played Final Fantasy 5?
You'd notice that it's called a, "Job system", and that each "Job" is also a character class.

Anyway;





A profession is something you choose, study and practice to be.
A mesmer starts out as a mesmer only in name. They go and learn the skills from more highly skilled individuals to acquire them. When you're buying them, you're learning them from another individual. (Paying them to teach you)
The same applies to other professions.

Literal definitions aside, remember that English is a conventional language, and what words mean is what we make them mean. The most extreme example of this I could think of is Humpty Dumpty in Through the Looking Glass, but more practical examples include words like, "Bushisms", "Misinformation", and more dated, "Cellular Phone".
Not only do we make new words, we adapt existing words to have additional definitions, connotations, or even remove definitions out of common use. (Such as 'gay' meaning 'happy'.)

If you still don't get it, you'll just have to take our word for it. In this instance, "Class" as you're defining it is the same as, "Profession", if for no other reason than because we say so, the same way we say being crushed by a hammer isn't permanently lethal, and that magic can resurrect people given 8 seconds.

Edit: Almost forgot!





Just so we don't get caught up on the definition of occupation as well.
A profession can be a non-paying job, and it can be one that you make your livelihood with.

you are REALLY REALLY reaching...but as your name is bolded black I will concede rather than feel the wrath that is the administration team of GWG.

apparently my Ford IS a Mercedes simply because I labeled it incorrectly.
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Old Nov 07, 2005, 09:49 PM // 21:49   #80
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I'm often amazed by the pettyness and smallness of some players I encounter in game and the forum cannot escape them. While I suspect this has a lot to do with their life experience, few would ever admit to it.

There is a very simple and logical reason why things cannot be called by the "comfort" name that some of you have been accustomed to and feel the need to cling to, namely, copyright. Ever notice Armor Level (AL) isn't Armor Class (AC), health isn't hit points, and energy isn't manna (or replace with your favorite RPG designation)? Every game system is copyrighted so that the intellectual property of the ideas that the creator made them is protected and hence can profit from it. If every RPG "conformed" to a fixed naming system, there'd be little to differentiate them. At least that is what the original D&D creators thought about their IP and have fought hard to protect.

So yes, it is purely semantic and we should just move on...
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